Skill
Motion Capture
3D, Animation and Game Development
Motion capture (mo-cap) is a technology used in film, video games, and animation to record the movement of actors using sensors, markers, or camera arrays, then translate that data onto digital character models. It's used by animators and visual effects artists to create realistic character movement, as seen in films like Avatar and games like those from Naughty Dog.
Open roles requiring Motion Capture (2)
Staff Robotics Software Engineer, Teleoperations Architecture
Agility Robotics
Full-time · Fremont, CA · $190,000 – $296,000
You'll design and build the core software architecture for teleoperating Agility's humanoid robots, focusing on real-time control systems, low-latency data collection, and seamless human-robot interaction across warehouse and manufacturing deployments. This role suits experienced systems engineers who excel at building scalable, production-grade software for hardware-intensive applications and can work autonomously across multiple technical domains.
Listed on Agility Robotics’s careers site · Apply there ↗
Lead Gameplay Animator
Bonfire Studios
Full-time · Irvine, CA · $196,500 – $247,133
Lead the animation vision and team at Bonfire Studios on their debut competitive multiplayer title, Arkheron. This role blends hands-on combat animation work with mentoring a small animation team and partnering across disciplines to ensure every character movement serves gameplay clarity and feel in a 15v3 PVP experience.
Listed on Bonfire Studios’s careers site · Apply there ↗
Roles that use Motion Capture
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