Skill
Game Texturing
3D, Animation and Game Development
Game texturing is the process of creating and applying 2D image maps (color, normal, roughness, metallic, etc.) onto 3D models to give them surface detail, material properties, and realism within a game engine. Texture artists use software like Substance Painter, Substance Designer, and Photoshop, working within polygon and memory budgets suited for real-time rendering. It's a specialized role within game art production, often paired closely with 3D modeling.
Open roles requiring Game Texturing (0)
None of the roles we’ve read name this skill yet. Browse all open roles.
Related skills
Curated neighbors in the taxonomy, whether or not employers ask for them together.