
$138,700 – $208,100
Listed on Bend Studio’s own careers site. You apply with them directly — we never stand between you and the employer.
What this role is
This role develops and maintains build pipelines, platform integrations, and internal tools for a major AAA sports game across PlayStation, Xbox, Nintendo, and mobile platforms. It suits experienced systems programmers comfortable with low-level debugging, cross-platform deployment, and long-term infrastructure modernization.
Our summary, not Bend Studio’s wording. The full posting is on their site.
Skills this role names
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What they ask for
Required
- Bachelor's degree in computer science, mathematics, or related technical field
- 5+ years of C++ programming focused on performance-critical and system-level work
- Shipped one or more AAA titles
- Work effectively across unfamiliar systems and specialties
- Debug hard, intermittent, and low-level issues including memory management and crashes
- Experience with build systems, packaging pipelines, and build automation
- Proficiency with memory management, pointers, address spaces, and compiler optimization
- Hands-on use of Visual Studio and Perforce
- C# proficiency for tools and pipeline development
Nice to have
- Console platform development and shipping experience (PlayStation, Xbox, Nintendo Switch)
- Shipped mobile titles on Android and iOS
- Built internal developer tools with graphical interfaces
- Python or other scripting language experience
- Understanding of graphics and rendering within platform memory and performance constraints