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Staff Machine Learning Engineer

Unity

full time · Senior

$218,400 – $283,900

Listed on Unity’s own careers site. You apply with them directly — we never stand between you and the employer.

What this role is

This role involves optimizing state-of-the-art AI models to run efficiently on mobile and desktop devices within a browser-native runtime, handling everything from model export through kernel-level tuning to shipped features. It's ideal for a performance-focused engineer who thrives on closing the gap between research models and production on-device products, working with transformers, diffusion networks, and vision-language models across constrained hardware.

Our summary, not Unity’s wording. The full posting is on their site.

Skills this role names

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What they ask for

Required

  • 5+ years in software or ML engineering with focus on on-device or edge inference
  • Production deployment of transformer or diffusion models on mobile, desktop, or embedded hardware
  • Hands-on experience with at least one major inference runtime (ONNX Runtime, CoreML, TFLite, or ExecuTorch)
  • Low-level performance engineering with at least one GPU or compute API (WebGPU, Metal, Vulkan, D3D12, or CUDA)
  • Working knowledge of model optimization techniques (quantization, weight sharing, pruning, distillation)
  • Understanding of target hardware including mobile SoCs and desktop/laptop GPUs
  • Strong Python for export pipelines and training-side tooling
  • Working fluency with deployed models
  • Collaborative working style with clear communication and reliable delivery

Nice to have

  • Experience shipping world-model, neural-rendering, or real-time generative pipelines on device
  • Hands-on experience deploying models through WebGPU including writing or tuning WGSL compute shaders
  • Game-engine or real-time-graphics background (Unity, Unreal, or custom engine)
  • Contributions to open-source ML inference frameworks or runtimes
  • Familiarity with compiler stacks for custom kernel generation and graph optimization
  • Experience with on-device benchmarking infrastructure and performance-regression CI
  • Proficiency in C++, Objective-C, or Swift for runtime integration

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