
$193,300 – $289,900
Listed on Bend Studio’s own careers site. You apply with them directly — we never stand between you and the employer.
What this role is
This role focuses on architecting and optimizing video codecs for PlayStation's SDK and cloud gaming platform, combining low-level performance engineering with machine learning techniques. It suits engineers with deep GPU programming expertise who want to work on high-impact multimedia infrastructure at scale.
Our summary, not Bend Studio’s wording. The full posting is on their site.
Skills this role names
Log in to see which of these are already on your profile.
What they ask for
Required
- GPU programming experience (HLSL, Vulkan, or CUDA)
- Profiling and debugging across CPU and GPU
- Multi-threaded programming in C and C++
- Development tools proficiency (IDEs, Git/SVN, JIRA)
- Ability to deliver features from design through validation
- Bachelor's degree
Nice to have
- Video compression standards expertise (AV1, VVC, VP9, H.265, H.264)
- AI/ML modeling and training experience
- Embedded systems and multimedia frameworks experience
- SIMD optimizations on real-time systems
- Open-source contributions in multimedia or systems programming