
$193,300 – $289,900
Listed on Bend Studio’s own careers site. You apply with them directly — we never stand between you and the employer.
What this role is
This role focuses on architecting and optimizing video codec technology for PlayStation's SDKs and cloud gaming services, working across GPU programming and algorithm innovation. It suits experienced engineers comfortable with low-level performance optimization, multimedia systems, and cross-team collaboration on complex technical challenges.
Our summary, not Bend Studio’s wording. The full posting is on their site.
Skills this role names
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What they ask for
Required
- GPU programming experience with HLSL, Vulkan, or CUDA
- Profiling, debugging, and optimization skills across CPU and GPU
- Multi-threaded programming and debugging in C and C++
- Proficiency with development tools including IDEs, Git/SVN, and JIRA
- Ability to deliver features from design through validation with clean code
- Master's degree or equivalent
Nice to have
- Expertise with video compression standards (AV1, VVC, VP9, H.265, H.264)
- AI/ML modeling and training experience
- Embedded system experience with multimedia frameworks
- SIMD optimization knowledge on real-time systems
- Open-source contributions in multimedia, systems programming, or performance engineering