$130,400 – $195,600
Listed on Unity’s own careers site. You apply with them directly — we never stand between you and the employer.
What this role is
This role involves designing and building runtime systems that enable interactive 3D content created in one engine to run in other engines and AI environments, working across graphics, networking, and distributed systems. It suits someone with deep game engine experience who has shipped production AI integrations and can architect high-performance systems for real-time 3D content interchange.
Our summary, not Unity’s wording. The full posting is on their site.
Skills this role names
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What they ask for
Required
- Game engine core or foundational systems development experience
- Production AI/ML integration experience
- System design and end-to-end implementation and shipping
- Strong C++ and C# skills with real-time performance optimization knowledge
- Hands-on experience across multiple engine subsystems
Nice to have
- Infrastructure for training data generation or simulation environments
- 3D data formats and spatial content pipelines expertise
- MCP-style tool interfaces or LLM agent experience
- Compression, streaming, or network protocol knowledge for real-time systems
- Determinism, replay systems, or data-oriented runtime architectures like DOTS