€54,200 – €95,500
Listed on Unity’s own careers site. You apply with them directly — we never stand between you and the employer.
What this role is
This role brings Unity's 3D engine to Android-powered car screens—instrument clusters, infotainment systems, and digital cockpits used by millions of drivers daily. It suits senior embedded systems engineers with Android platform expertise who want to solve hard real-time graphics problems at the intersection of automotive hardware and production game technology.
Our summary, not Unity’s wording. The full posting is on their site.
Skills this role names
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What they ask for
Required
- Proficiency in C/C++/C#
- Building scalable multithreaded systems on Linux/Android
- Hands-on Android/AOSP development at app and platform layers
- Knowledge of HALs (AIDL) and Android build system (Soong/Blueprint)
- Understanding of Android graphics and compositing stack
- Working knowledge of Vulkan and OpenGL ES
- Profiling and optimization on resource-constrained hardware
- Direct customer collaboration on technical issues
- Business-level English
Nice to have
- Android Automotive OS (AAOS) or digital-cockpit experience
- Experience with Unity as a Library (UAAL) and IL2CPP
- Embedded HMI or instrument cluster development
- Cross-platform porting across Android, embedded Linux, and RTOS
- RTOS experience (QNX, Integrity)
- Familiarity with automotive SoCs (Qualcomm, NXP, NVIDIA)
- Modern C++ (C++17/20)
- Rust exposure in AOSP
- Background in games, simulation, robotics, AR/VR, aerospace, or medical devices