$263,750 – $320,000
Listed on Bonfire Studios’s own careers site. You apply with them directly — we never stand between you and the employer.
What this role is
A Principal or Lead Systems Engineer role at a game studio building a competitive multiplayer title, responsible for architecting and optimizing core engine systems while potentially mentoring senior engineers. This suits experienced engine programmers who thrive on low-level performance work and want to shape foundational technology for a shipped competitive game.
Our summary, not Bonfire Studios’s wording. The full posting is on their site.
Skills this role names
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What they ask for
Required
- Shipped multiple AAA titles on PC and modern consoles
- Deep experience with proprietary or heavily modified engines
- Built and optimized systems for competitive multiplayer games
- Understanding of how low-level decisions impact player responsiveness
- High-performance real-time systems expertise
- Multi-threaded architecture knowledge
- Experience with ECS paradigms
- For Lead level: led and grown senior engineering teams
Nice to have
- Console feature expertise
- Anti-cheat system knowledge
- Live-editable profiling systems experience
- Audio, UI, or gameplay systems knowledge