# Game Texturing

Skill · 3D, Animation and Game Development

Canonical page: https://career.thegoodapps.co/skills/game-texturing

Game texturing is the process of creating and applying 2D image maps (color, normal, roughness, metallic, etc.) onto 3D models to give them surface detail, material properties, and realism within a game engine. Texture artists use software like Substance Painter, Substance Designer, and Photoshop, working within polygon and memory budgets suited for real-time rendering. It's a specialized role within game art production, often paired closely with 3D modeling.

Related skills: [Substance Painter](https://career.thegoodapps.co/skills/substance-painter), [UV Mapping](https://career.thegoodapps.co/skills/uv-mapping), [3D Modeling](https://career.thegoodapps.co/skills/3d-modeling), [Substance Designer](https://career.thegoodapps.co/skills/substance-designer)

## Open roles requiring Game Texturing (0)

None of the roles we have read name this skill yet. A large share of the visible corpus has not been parsed for skills, so this is at least as likely to be our backlog as the market's verdict.
