# Cel Shading

Skill · 3D, Animation and Game Development

Canonical page: https://career.thegoodapps.co/skills/cel-shading

Cel shading (or toon shading) is a non-photorealistic rendering technique used in animation and video games that gives 3D models a flat, hand-drawn, cartoon-like appearance using bold outlines and limited color gradients instead of smooth shading. It's used by animators and game developers in titles like "Legend of Zelda: Wind Waker" and "Borderlands" to evoke a comic-book or animated aesthetic. Artists and technical artists implement it through custom shaders in game engines like Unity or Unreal.

Related skills: [Unity](https://career.thegoodapps.co/skills/unity), [Unreal Engine](https://career.thegoodapps.co/skills/unreal-engine), [3D Modeling](https://career.thegoodapps.co/skills/3d-modeling), [Shader Programming](https://career.thegoodapps.co/skills/shader-programming)

## Open roles requiring Cel Shading (0)

None of the roles we have read name this skill yet. A large share of the visible corpus has not been parsed for skills, so this is at least as likely to be our backlog as the market's verdict.
