# Lead Character Tools Engineer

Hiring organization: [Bend Studio](https://career.thegoodapps.co/organizations/bend-studio)

Canonical page: https://career.thegoodapps.co/jobs/b4e1377c-3955-428e-af5d-1c36c75e7889

Listed on Bend Studio's own careers site. Applications go to them directly.

- Seniority: Senior
- Location: United States, Remote
- Remote: yes
- Salary: 143700 – 215500 USD per year

## Summary

Lead a character tools engineering team at PlayStation, building and optimizing tools for character creation, rigging, and animation workflows. This role suits experienced technical engineers who want to bridge game development pipelines with emerging AI/ML capabilities and mentor artists and engineers on character technology systems.

_Our summary, not Bend Studio's wording._

## Skills named

Autodesk Maya, C++, Confluence, Git, Houdini, PyQt, PySide, Python

## Required

- 10+ years in game development studio or creating artist-facing tools in production
- BS in Computer Science, Engineering, Graphic Art or equivalent experience
- Extensive Maya experience with rigging knowledge
- Capable of writing and debugging C++
- Experience developing and deploying character pipeline tools
- Strong understanding of deformation and mesh processing
- Experience leveraging agentic AI models
- Familiarity with game editors and DCC to real-time environment workflows

## Nice to have

- Strong Python programming and PyQt/Pyside experience
- MotionBuilder experience
- Houdini experience
- HLSL and MaterialX knowledge
- Other programming languages beyond C++
- Perforce, Git, Confluence experience
- Photogrammetry exposure
- Motion capture or performance capture experience
- Familiarity with character rigging, gameplay animation, and cinematic animation industry trends

Apply on Bend Studio's site: https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6166111004
